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Xcom enemy within gene mods
Xcom enemy within gene mods











xcom enemy within gene mods xcom enemy within gene mods xcom enemy within gene mods

(In other words, it works similarly to Needle Grenades).

  • Combat Rush does not always trigger on soldiers in cover relative to the unit releasing the pheromones.
  • While active, soldiers without helmets on will exhale orange smoke, like the Mutons.
  • Gives +10 Aim, +5 Critical Chance and +2 extra movement points.
  • Cannot occur more than once on every 5 turns. Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates. Does not activate following death via Chryssalids.
  • Very useful for your Psi Squad or for Assaults and other soldiers more prone to Critical Wounds.
  • Prevents loss of will from critical wounds. The bleed out timer is extended for 2 turns.
  • On a Damn Good Ground Sniper, with Archangel Armor, a S.C.O.P.E., and a few medals.Ĭauses soldiers to bleed out instead of dying the first time they go to zero health during a mission.
  • Best used in units that regularly use height advantage for shots, like Snipers.
  • Height Advantage confers an additional +5 Aim and 5+ critical chance.

    xcom enemy within gene mods

  • Also very useful for soldiers with abilities such as Bullet Swarm, Rapid Reaction, Double Tap, Sentinel or Rapid Fire.
  • Best on soldier classes that you regularly put on Overwatch: if they miss on it, then their next shot benefits from this mod.
  • The bonus is generic and applies to your next shot, regardless of if you move or even if the shot is taken at the same alien that you missed the first time.
  • It is also a cheaper use of Meld and medals can provide immunity to panic.Ĭonfers +10 Aim to any shot after a miss. May be a better long-term choice as a Squad Leader with high Will & Lead By Example will greatly assist in defending against Psi Attacks but still damage Ethereals and Sectoid Commanders.
  • The feedback response has a base damage of 1, and goes up by 1 per 10 will.
  • Does not reduce the attacker's chance of success.
  • Also useful for units that may be able to demolish your unit from within, (such as Shotgun Assaults or Heavies packing Blaster Launchers) or for units that are tactically critical (such as whoever's packing the Arc Thrower).Ĭauses damage to psi attackers and puts all of their psi attacks on cooldown.
  • Good on soldiers with low will who spend a lot of time in the thick of it.
  • If the soldier is Mind Controlled, the control is cancelled, and the soldier is stunned for 1 turn instead. Genetics Lab Projects Brain Neural Damping NameĬonfers +20 Will when defending against psi attacks, and immunity to panic.













    Xcom enemy within gene mods